﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class Robot : GroundUnit 
    {
        public static Texture _textureRobot = new Texture("Images/Ground/Robot.bmp");

        public Robot(int x, int y, Player owner)
            : base(_textureRobot, x, y, owner)
        {
            _hitPoints = _maxHitPoints = 50;

            _attackDamage = 6;
            _attackDelay = 15;
            _defense = 4;

            _visionRange = 2;
            _speed = 3;
            _area.Height = 1;
            _area.Width = 1;
            _layer = UnitLayer.Ground;

            SetLocation();
        }
    }
}
